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		<title>iamcal.com</title>
		<link>http://www.iamcal.com/</link>
		<description>All the links rom iamcal.com</description>
		<dc:date>2018-10-15T10:43:33Z</dc:date>
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			<title>iamcal.com</title>
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				<rdf:li rdf:resource="http://www.iamcal.com/2018-10/rogue-time/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2013-07/tracegl/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-11/json-processing/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-11/clippy/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-08/javascript-meets-brainfuck/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-07/revealjs/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-07/javelin-js/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-06/more-underground-maps/" />
				<rdf:li rdf:resource="http://www.iamcal.com/2012-04/2768/" />
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	<item rdf:about="http://www.iamcal.com/2018-10/rogue-time/">
		<title>Rogue Time</title>
		<link>http://www.iamcal.com/2018-10/rogue-time/</link>
		<description>&lt;p&gt;&lt;a href=&quot;http://ondras.github.io/rot.js/hp/&quot;&gt;rot.js&lt;/a&gt; is a neat looking JS toolkit for making rogue-likes&lt;/p&gt;
</description>
		<dc:date>2018-10-15T10:43:33Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2013-07/tracegl/">
		<title>TraceGL</title>
		<link>http://www.iamcal.com/2013-07/tracegl/</link>
		<description>&lt;p&gt;&lt;a href=&quot;https://trace.gl/&quot;&gt;TraceGL&lt;/a&gt; is really stepping up the game of JS debugging in the browser.&lt;/p&gt;
</description>
		<dc:date>2013-07-12T21:12:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-11/json-processing/">
		<title>JSON Processing</title>
		<link>http://www.iamcal.com/2012-11/json-processing/</link>
		<description>&lt;p&gt;If you&#039;re working with JSON on the command line, then I can highly recommend &lt;a href=&quot;http://stedolan.github.com/jq/&quot;&gt;jq&lt;/a&gt; for simple data manipulation. It let&#039;s you mine into JSON data using an XPath-like query syntax and makes quick work of extracting the stuff you actually care about. The source is &lt;a href=&quot;https://github.com/stedolan/jq&quot;&gt;on the githubs&lt;/a&gt;.&lt;/p&gt;
</description>
		<dc:date>2012-11-10T01:00:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-11/clippy/">
		<title>Clippy</title>
		<link>http://www.iamcal.com/2012-11/clippy/</link>
		<description>&lt;p&gt;&lt;a href=&quot;http://www.smore.com/clippy-js&quot;&gt;Clippy.js&lt;/a&gt; is a recreation of Microsoft Agent, better known in its default configuration as Clippy. I&#039;d suggest a look though &lt;a href=https://github.com/smore-inc/clippy.js&quot;&quot;&gt;the source&lt;/a&gt; to see how it all works.&lt;/p&gt;
</description>
		<dc:date>2012-11-02T22:11:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-08/javascript-meets-brainfuck/">
		<title>JavaScript meets BrainFuck</title>
		<link>http://www.iamcal.com/2012-08/javascript-meets-brainfuck/</link>
		<description>&lt;p&gt;Patricio Palladino has done a really nice job with &lt;a href=&quot;https://github.com/alcuadrado/hieroglyphy&quot;&gt;hieroglyphy&lt;/a&gt;, a library for turning any JavaScript code into strings of only &lt;code&gt;()[]{}!+&lt;/code&gt;. The &lt;a href=&quot;http://patriciopalladino.com/blog/2012/08/09/non-alphanumeric-javascript.html&quot;&gt;explanation of his blog&lt;/a&gt; is a great read.&lt;/p&gt;
</description>
		<dc:date>2012-08-10T20:19:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-07/revealjs/">
		<title>reveal.js</title>
		<link>http://www.iamcal.com/2012-07/revealjs/</link>
		<description>&lt;p&gt;Perhaps next time I&#039;m writing a presentation, I&#039;ll give &lt;a href=&quot;https://github.com/hakimel/reveal.js&quot;&gt;reveal.js&lt;/a&gt; a try. Some of the &lt;a href=&quot;https://github.com/hakimel/reveal.js#examples&quot;&gt;examples&lt;/a&gt; looks pretty good.&lt;/p&gt;
</description>
		<dc:date>2012-07-31T20:43:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-07/javelin-js/">
		<title>Javelin JS</title>
		<link>http://www.iamcal.com/2012-07/javelin-js/</link>
		<description>&lt;p&gt;&lt;a href=&quot;http://www.javelinjs.com/&quot;&gt;Javelin JS&lt;/a&gt; is full of interesting little things - always fun to find out what compormises other teams make to allow their particular development model to scale. The css classes vs sigils part makes a lot of sense.&lt;/p&gt;
</description>
		<dc:date>2012-07-10T20:13:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-06/more-underground-maps/">
		<title>More Underground Maps</title>
		<link>http://www.iamcal.com/2012-06/more-underground-maps/</link>
		<description>&lt;p&gt;Andrew Godwin has just released an &lt;a href=&quot;http://stations.aeracode.org/&quot;&gt;excellent mapping project&lt;/a&gt;, visualizing a few London Underground stations, complete with public corridors, escalators, spiral staircases and platforms. The maps are 3D models, which you can pan and zoom inside the browser. Digging into the source is also worth a look, since it uses some nice canvas and &lt;a href=&quot;https://github.com/mrdoob/three.js&quot;&gt;three.js&lt;/a&gt; guts.&lt;/p&gt;

&lt;p class=&quot;bimg&quot;&gt;&lt;a href=&quot;http://stations.aeracode.org/&quot;&gt;&lt;img src=&quot;/images/blog/underground.jpg&quot; width=&quot;600&quot; height=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Poking around his other work, the &lt;a href=&quot;http://www.aeracode.org/projects/twintubes/&quot;&gt;Twin Tubes&lt;/a&gt; map is also worth a look - the underground network with each individual track visualized.&lt;/p&gt;

&lt;p class=&quot;bimg&quot;&gt;&lt;a href=&quot;http://www.aeracode.org/projects/twintubes/&quot;&gt;&lt;img src=&quot;/images/blog/twintubes-section.png&quot; width=&quot;500&quot; height=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description>
		<dc:date>2012-06-26T17:53:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-04/2768/">
		<title>12th April, 9:29 pm</title>
		<link>http://www.iamcal.com/2012-04/2768/</link>
		<description>&lt;p&gt;&lt;a href=&quot;http://tech.dropbox.com/?p=165&quot;&gt;the mechanics&lt;/a&gt; behind &lt;a href=&quot;https://github.com/lowe/zxcvbn&quot;&gt;zxcvbn&lt;/a&gt; are fascinating.&lt;/p&gt;
</description>
		<dc:date>2012-04-12T21:29:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>
	<item rdf:about="http://www.iamcal.com/2012-04/2767/">
		<title>1st April, 2:46 am</title>
		<link>http://www.iamcal.com/2012-04/2767/</link>
		<description>&lt;p&gt;rev dan catt has written up a nice piece on &lt;a href=&quot;http://revdancatt.com/2012/03/31/the-pxl-effect-with-javascript-and-canvas-and-maths/&quot;&gt;image processing for backgrounds&lt;/a&gt;. a really nice effect&lt;/p&gt;
</description>
		<dc:date>2012-04-01T02:46:00Z</dc:date>
		<dc:creator>Cal Henderson (http://www.iamcal.com/)</dc:creator>
	</item>

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