I really like this guide to 3D pixel-projections for games - true isometric is almost always never used, but there are a quite a few useful variants to mix and match.
I really like this guide to 3D pixel-projections for games - true isometric is almost always never used, but there are a quite a few useful variants to mix and match.
This was posted on Monday 12th August, 2024 at 4:48 pm Pacific.
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This is the personal website of Cal Henderson, Slack co-founder & CTO.
I give occasional talks, write code and sometimes articles.
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