Jan 21st: Neat little game where you have to place world events on a timeline, along with a Wikipedia card for each one, telling you more. Very addicting
Sep 30th:Black Mesa is a re-write of the original Half-Life game, on a modern engine with updated graphics, puzzles and game play. It's a fan-made conversion, that took years, but it's really good.
Jul 2nd: Someone has ported the original You Don't Know Jack to run in the browser. There's also a blog which dives into the internal workings and file formats [via matt s]
Apr 19th: More in the single-serving-webapps-for-games category - a lovely little app for exploring the artifacts in Egg Inc. The web is such a good platrofmr for developing and delivering these micro-apps.
Mar 31st: If you're playing Stardew Valley (there's a been a bit of a resurgence with the recent updates), then I recommend using Stardew Profits. I love these little single-serving webapps that do exactly what you need and are served from github.io.
Jan 18th: A blast from the past - Achievement Unlocked is a fun parody of achievements in modern games. The link for hints is broken, but the solutions can still be found here
Jan 5th: I can't remember who linked me to blocks, but it's pretty fun. The sound effects are... something else. Unfortunately it seems to sometimes lose your progress.
If you liked paperclips, a dark room, etc but you only want to spend 10-15m playing then, Seedship is definitely worth checking out. More games like this please!
Dec 11th: Next time I pick up some of my long-languishing game projects, Voxatron looks like it's worth checking out: a voxel engine with integrated design tools.
I'm closing out some 2014 tabs, so have a few useful links.
Want to make a game, but don't know how to get started? Sortingh.at is a great step-by-step resource.
Using Google Apps-for-business and group mail is bouncing? Follow these instructions to switch to "proper" groups.
Think you can recognize your developers from their commit messages? git-game turns it into a neat game where you try to figure out whose entire message was just "fuck" the most often.
Want a machine that make tortillas at the press of a button? I DO. flatev is the answer.
Buildy seems like it might be fun, in a modern City Creator sort of way, but I haven't managed to create anything cool myself (here's my effort) and there's no good directory of player-created stuff. Have any of you been playing with it?
Halfblock is a very neat sort-of-minecraft-clone written in JavaScript using WebGL. The source code is unfortunately on bitbucket instead of github, but cloning it shouldn't be too hard.
One the one hand, it looks terrible. However, London Underground Simulator (Circle Line) is so detailed in all the right ways that I just want to play it. For hours.
ok, ribbon hero is dumb, but awesome. however, the thing it has most taught me about the ribbon is that feature placement is essentially random and the best way to get anything done is to hunt through each tab slowly until you find what you need. and it'll probably have a dumb name.
comcast town seems like a snazzy update to citycreator, but is kinda sucks. lost all me designs with an exploratory click. menus are too deep and hidden (i want to see everything!) and the tooltips are dog slow. bah. do it right please!
a day of tweaks today - choose your own adventure had a little overhaul, removing around 5000 bad entries and improving various things to avoid it getting like that again. worth a little play
in the best news since, err, ever, you can get your own @hellokitty.com email address at sanrio town. am i the only person desperately awaiting the MMO?
ok, pac-text is awesome. has anybody managed to complete a level? update: schachter has eaten all the dots. "congratulations! You have eaten ALL the dots! A rather time consuming and tedious task."
the sadly-departed mr baio found an even better live version of still alive - nice work. the cake makes it sound better. and the song is pretty awesome
salty points out this lovely article interviewing some original japanese game creators. "q: how difficult was it to make the game back then? a: it was very a difficult process. the hardest part was the development of a microcomputer."
ooh ooh ooh - there's going to be a sequel to katamari damacy, my favorite game i've never played. launch it on the psp already. or else i'm going to have to get a ps2.
this flash animation goes on forever (20 minutes and still going), but is a fantastic final fantasy 6 pastiche on the browser wars (featuring psp as the evil super villan). via p-a [update - 40 minutes!]
physical tetris - rich calls it "a futuristic connect 4". i kinda want it. or the tertis shelves from these guys [stupid flash, no direct links]. all via the lovely b4ta.
matt smith is writing games again. awesome. though it might turn out to be a big dissapointment. i'm working on a spectrum games myself at the moment (though porting it from spectrum to php :)
everyvideogame.com is super-fun for playing sonic. who needs consoles. how long before the latest xbox games are running in a java applet over the web?
[roadblocks](http://www.freeaddictinggames.com/?id=340&req=givegame
) is pretty fun, but trying to [build a solver](http://code.iamcal.com/pl/games/roadblocks-solver_pl.txt) is more fun. patches to support one ways and teleporters are welcomed (you'd need to extend the find_stop_*) functions to return an x,y pair for the teleporters. one ways are easy - just add to the blocks list for each direction). :)
plurp's description of gne is beautiful: "It's like the musty smell in a library full of old books written by comical adventurers. No ... wait. That's not right. It's like laying in new-mown hay, on the very edge of sleep in the late August afternoon. Nope. That's not it. Oh! I know! It's like a fish."